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Topia!: Computers: Programming: Games: 3D (44)
See Also: 3D Rad - A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. Obsidian - An open source 3D virtual world for Linux and OpenGL. Havok - Software development kit for PC, PS2, and Mac. Cyber Intelligence - Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. Screaming Hollow - Tools, utilities, 3D APIs and other resources used to create real-time 3D/simulation gaming on the PC. Simpren - 3D renderer DLL based on the Direct3D. [Only for testing] Amp II - A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. Chris Hecker/Texture Mapping - Perspective Texture Mapping by Chris Hecker Phil Frisbie's Programming Page - My personal 3D game programming pages. You will find several past and present projects, most with full source code. Fly3D Game Engine - Includes latest downloads, demos, and documentation (full reference, guide and tutorials). Tremble 3D - A powerful Wolfenstein 3D style game engine written using for QuickBasic. 3D GameStudio - A4 - Create 2D and 3D games using a visual interface and a JavaScript style programming language. Supports shadow mapping and BSP trees. ArcTangent - Demos, source code, textures, sound effects, and 3d models for use with the WildTangent engine. Power Render 3D Engine - Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, w/ demo] DarkBASIC - BASIC Language for the PC used to create DirectX 3d games. (free trial) Bill's DirectX Site - Direct3D Immediate Mode Games Programming Samples with DirectX 5, 6, and 7, compiled in Visual C++. Subshock HQ - The headquarters of the Subshock 3D Games programming group. Aztica - Developers of 6DX, a DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. sbdev - A series of tutorials on raycasting and 3D Programming without a 3D API. Orion3D - 3D engine with a tutorial explaining how to use it, and other programs that will help you to build a library of objects and animations. 3D Graphics Math - A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. 3D Graphics Pattern Recognition - Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming. Opale.Soya - High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] Programming Multimedia and 3D in Realtime - SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping. 3d engines programming in Java and MS-DOS - Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available. Golgotha Forever - the game, and I4, the game SDK. LithTech - Tool set for developing 3D applications for the PC, Sony PlayStation®2 and Microsoft Xbox. The Omicrone Engine Project - A multipurpose OpenGL game engine for Windows and GNU/Linux. Diesel Engine - An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL]
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